{"product_id":"animated-black-panther-animal-3d-model","title":"Animated Black Panther Animal 3D Model","description":"\u003ch2\u003eBlack Panther 3D Model Animated with CAT Motion\u003c\/h2\u003e\n\u003cblockquote\u003e\n\u003cp\u003eThis animated black panther 3D model is a high-quality, game-ready asset, perfect for enhancing realism in games, VR applications, and rendering projects. Fully detailed and textured black panther animal 3D model. Detailed enough for close-up renders. Final images rendered with mental ray.\u003c\/p\u003e\n\u003c\/blockquote\u003e\n\u003ch3\u003eFeatures:\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003eHigh-quality polygonal model - correctly scaled accurate representation of the original objects.\u003c\/li\u003e\n\u003cli\u003eObjects are contained in a layer structure, with the layer having the same name as the product.\u003c\/li\u003e\n\u003cli\u003eModel resolutions are optimized for polygon efficiency (in 3ds Max the Mesh Smooth function can be used to increase mesh resolution if necessary).\u003c\/li\u003e\n\u003cli\u003eAll colors can be easily modified.\u003c\/li\u003e\n\u003cli\u003eThe model is fully textured with all materials applied.\u003c\/li\u003e\n\u003cli\u003eAll textures and materials are included and mapped in every format.\u003c\/li\u003e\n\u003cli\u003eMax models are grouped for easy selection \u0026amp; objects are logically named for ease of scene management.\u003c\/li\u003e\n\u003cli\u003eNo part-name confusion when importing several models into a scene.\u003c\/li\u003e\n\u003cli\u003eNo cleaning up is necessary, just drop the model into your scene and start rendering.\u003c\/li\u003e\n\u003cli\u003eNo special plug-in is needed to open the scene.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eTextures formats and resolution:\u003c\/h3\u003e\n\u003cp\u003eThe model is provided with high-resolution texture (color maps are .JPG, and PNG formats):\u003c\/p\u003e\n\u003cul\u003e\n\u003cli style=\"text-align: left;\"\u003ePanther_Diffuse_UVs (4096x4096)\u003c\/li\u003e\n\u003cli style=\"text-align: left;\"\u003ePanther_Glossiness (4096x4096)\u003c\/li\u003e\n\u003cli style=\"text-align: left;\"\u003ePanther_Hair_Cut (4096x4096)\u003c\/li\u003e\n\u003cli style=\"text-align: left;\"\u003ePanther-mouth-UVW (4096x4096)\u003c\/li\u003e\n\u003cli style=\"text-align: left;\"\u003ePanther-mouth-Bump (4096x4096)\u003c\/li\u003e\n\u003cli style=\"text-align: left;\"\u003ePanther-mouth-Normal-Map (4096x4096)\u003c\/li\u003e\n\u003cli style=\"text-align: left;\"\u003eNails_UVs (4096x4096)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch3\u003eMesh Totals\u003c\/h3\u003e\n\u003cul\u003e\n\u003cli\u003eBody - Polys:4126; Vertices:4179,\u003c\/li\u003e\n\u003cli\u003eBody-Hair - Polys:2820; Vertices:2968,\u003c\/li\u003e\n\u003cli\u003eMouth - Polys:3890; Vertices:3974,\u003c\/li\u003e\n\u003cli\u003eNails - Polys:384; Vertices:464,\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eSubtotal: Leopard (Group); - Polys:11220; Vertices:11585.\u003c\/p\u003e\n\u003cp\u003eTotal: Leopard (Group) + riggings; - Polys:12663; Vertices:12525.\u003c\/p\u003e\n\u003ch2\u003eRigging and Animation:\u003c\/h2\u003e\n\u003cp\u003eRigging was done via the CAT object. Animation did via CAT Motion and Animation Layers.\u003c\/p\u003e\n\u003cp\u003eFrame Rate is NTSC (FPS:30)\u003c\/p\u003e\n\u003col\u003e\n\u003cli\u003eWalkAndRun (In CatMotion Editor (the paw icon) you will find the main two layers)\u003c\/li\u003e\n\u003cli\u003e- Walk (01-48)\u003c\/li\u003e\n\u003cli\u003e- Run (01-48)\u003c\/li\u003e\n\u003cli\u003e+W Walk Run (Adjustment World - Adjustment for a walk and run cycle)\u003c\/li\u003e\n\u003cli\u003e+L Walk Run(Local Adjustment Layer - Adjustment for a walk and run cycle)\u003c\/li\u003e\n\u003cli\u003e+W Run (Adjustment World - Adjustment for run cycle only. Should be enabled only if you are using Run cycle.)\u003c\/li\u003e\n\u003cli\u003e+W Ear Motion (Adjustment World - Ear motion)\u003c\/li\u003e\n\u003cli\u003e+W Mouth Closed (Adjustment World - Mouth Closed)\u003c\/li\u003e\n\u003cli\u003e+W Eyes Closed (Adjustment World - Eyes Closed)\u003c\/li\u003e\n\u003cli\u003eAbs Standing Pose (Absolute layer)\u003c\/li\u003e\n\u003cli\u003eAbs Signature Image (Absolute layer)\u003c\/li\u003e\n\u003c\/ol\u003e\n\u003ch3\u003eNotes:\u003c\/h3\u003e\n\u003cblockquote\u003e\n\u003cp\u003eTo activate the animation you have to select any bone first, then select 'Motion' -\u0026gt; 'Layer Manager', after you can select WalkAndRun appropriate ('CATMotion' walk\/run-cycle) animation layer...\u003c\/p\u003e\n\u003cp\u003eWalk and run have their own separate adjustment layers that should be activated depending on animals running or walking. Simply turn on or off the animation layers.\u003c\/p\u003e\n\u003c\/blockquote\u003e\n\u003ch3\u003eAttention:\u003c\/h3\u003e\n\u003cblockquote\u003e\n\u003cp\u003eBy default, an Absolute layer overwrites the previous layers animation with a new animation. This means that, with two Absolute layers on the stack, only the second layer has any effect. So, if you wish to use 'CATMotion' walk-cycle animation, you should disable all Abs (Absolute) layers...\u003c\/p\u003e\n\u003c\/blockquote\u003e","brand":"PROmax3D","offers":[{"title":"Default Title","offer_id":50400091013403,"sku":"","price":99.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0824\/2334\/9531\/files\/black-panther-3D-model-animated-00.jpg?v=1750443376","url":"https:\/\/www.promax3d.com\/en-au\/products\/animated-black-panther-animal-3d-model","provider":"PROmax3D","version":"1.0","type":"link"}