PROmax3D
Animated White Lynx 3D Model
Animated White Lynx 3D Model
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General Information
Release Date:
Product ID: 947059
Model Type: Animated
3D Model Specifications
Hair Type: 3ds Max: Hair and Fur Simplified וTextured Fur
Polygon Count: 8594 Polygons
Vertex Count: 8821 Vertices
Geometry: Polygonal Quads only
Unwrapped UVs: Yes, non-overlapping
Formats and Compatibility
Application: 3ds Max 2014
Renderer: Mental Ray
Formats: 3D Studio, FBX וOBJ
Features and Capabilities
Rigged: Yes (not animated)
Animated: Yes (includes animation)
Textures Included: Yes
Materials Included: Yes
UV Mapped: Yes
Animated White Lynx 3D Model
Animated white lynx is a high-quality 3D model to add more details and realism to your rendering projects. Realistic whaite lynx 3D model for download. Detailed enough for close-up renders. Comes with detailed textures.
Originally modeled in 3ds Max 2012. Final images rendered with mental ray. The 3ds Max zip file contains also mental ray and standard materials scenes.
Textures formats and resolution:
The model is provided with high-resolution texture (color maps are .JPG and .PNG):
- Eurasian Lynx_White_UVs (4096x4096)
- eyes (1024x1024)
- Mouth-Diffuse (4096x4096)
- Mouth-Bump (4096x4096)
- Mouth-Normal-Map (1024x1024)
- Nails_UVs (4096x4096)
Features:
- Body, teeth, eyes, and claws are modeled separately...
- High-quality polygonal model.
- correctly scaled accurate representation of the original objects.
- Model resolutions are optimized for polygon efficiency (in 3ds Max the MeshSmooth function can be used to increase mesh resolution if necessary).
- All colors can be easily modified.
- Model is fully textured with all materials applied.
- All textures and materials are included and mapped in every format.
- Max models grouped for easy selection objects are logically named for ease of scene management.
- No part-name confusion when importing several models into a scene.
- No cleaning up necessary, just drop the model into your scene and start rendering.
- No special plug-in needed to open the scene.
- Display Unit Scale is set - Metric/ Meters.
Mesh Totals
- Body - Polys:3900; Vertices:3926,
- Mouth - Polys:3958; Vertices:4043,
- Eyes - Polys:35 2; Vertices:388,
- Nails - Polys:384; Vertices:464,
Total - Polys:8594; Vertices:8821,
Rigging and Animation
Rigging was done via the CAT object. Animation did via CAT Motion and Animation Layers.
Frame Rate is NTSC (FPS:30)
- CATMotion Layer (In CatMotion Editor (the paw icon) you will find the main tow layers)
- - Walk (01-48)
- +W Walk Adjustment (Adjustment World - Adjustment for walk cycle)
- Abs Signature Image (Absolute layer)
Notes:
To activate the animation you have to select any bone first, then select 'Motion' - 'Layer Manager', after you can select the "CATMotion Layer" appropriate animation layer...
Attention:
By default, an Absolute layer overwrites the previous layers animation with a new animation. This means that, with two Absolute layers on the stack, only the second layer has any effect. So, if you wish to use "CATMotion" walk-cycle animation, you should disable all Abs (Absolute) layers...



















