1
/
dari
25
PROmax3D
Bugatti Type 41 Royale Esders 3D Model 01
Bugatti Type 41 Royale Esders 3D Model 01
Harga reguler
$39.00 USD
Harga reguler
$49.00 USD
Harga obral
$39.00 USD
Termasuk pajak.
Buy from TurboSquid
Share
General Information
Release Date: August 31, 2015
Product ID: 956419
Model Type: Static
3D Model Specifications
Polygon Count: 250100 Polygons
Vertex Count: 259424 Vertices
Geometry: Polygonal Quads only
Unwrapped UVs: Mixed
Formats and Compatibility
Application: 3ds Max 2014
Renderer: V-Ray
Formats: OBJ, FBX, 3D Studio
Features and Capabilities
Textures Included: Yes
Materials Included: Yes
UV Mapped: Yes
Bugatti Type 41 Royale Esders — Classic Luxury Car 3D Model
Bring a legend of pre-war automotive design to your renders with this meticulously crafted Bugatti Type 41 Royale Esders 3D model. Built at real-world scale, cleanly organized, and fully textured, it drops straight into your scene and is suitable for close-up hero shots.
Quick Specs
- Real-world scale: Metric (meters)
- Clean topology: optimized; supports MeshSmooth/TurboSmooth for higher density
- Fully textured and shaded
- No third-party plugins required
- Polygons: 250,100 Vertices: 259,424
- Display Unit Scale: Metric – Meters
- Formats included: 3ds Max 2014 (V-Ray & Standard), FBX, OBJ, 3DS
- Product ID: 956419
What’s Included
- 3ds Max 2014 scenes (V-Ray and Standard materials)
- FBX, OBJ, and 3DS exports for broad DCC/engine compatibility
- Textures folder (PNG)
- Preview renders (reference)
Textures & Maps
- Bugatti_Logo-UVs — 2048×2048 PNG
- Dashboard_Text — 2048×2048 PNG
- Wheel_UVs — 2048×2048 PNG
Rigging & Animation
- Static model — no rig or animation
Model Features
- Accurate proportions and high-quality polygonal detail
- Materials included and correctly mapped in every format
- Logically named objects and grouped for fast scene management
- No part-name conflicts when merging into larger scenes
- No cleanup required — drop in and render
Notes: Originally modeled in 3ds Max; preview images rendered with Mental Ray. Results may vary slightly across renderers.
