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Bugatti Type 41 Royale Esders 3D Model 01

Bugatti Type 41 Royale Esders 3D Model 01

Harga reguler $39.00 USD
Harga reguler $49.00 USD Harga obral $39.00 USD
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General Information

Release Date: August 31, 2015

Product ID: 956419

Model Type: Static

3D Model Specifications

Polygon Count: 250100 Polygons

Vertex Count: 259424 Vertices

Geometry: Polygonal Quads only

Unwrapped UVs: Mixed

Formats and Compatibility

Application: 3ds Max 2014

Renderer: V-Ray

Formats: OBJ, FBX, 3D Studio

Features and Capabilities

Textures Included: Yes

Materials Included: Yes

UV Mapped: Yes


Bugatti Type 41 Royale Esders — Classic Luxury Car 3D Model

Bring a legend of pre-war automotive design to your renders with this meticulously crafted Bugatti Type 41 Royale Esders 3D model. Built at real-world scale, cleanly organized, and fully textured, it drops straight into your scene and is suitable for close-up hero shots.

Quick Specs

  • Real-world scale: Metric (meters)
  • Clean topology: optimized; supports MeshSmooth/TurboSmooth for higher density
  • Fully textured and shaded
  • No third-party plugins required
  • Polygons: 250,100    Vertices: 259,424
  • Display Unit Scale: Metric – Meters
  • Formats included: 3ds Max 2014 (V-Ray & Standard), FBX, OBJ, 3DS
  • Product ID: 956419

What’s Included

  • 3ds Max 2014 scenes (V-Ray and Standard materials)
  • FBX, OBJ, and 3DS exports for broad DCC/engine compatibility
  • Textures folder (PNG)
  • Preview renders (reference)

Textures & Maps

  • Bugatti_Logo-UVs — 2048×2048 PNG
  • Dashboard_Text — 2048×2048 PNG
  • Wheel_UVs — 2048×2048 PNG

Rigging & Animation

  • Static model — no rig or animation

Model Features

  • Accurate proportions and high-quality polygonal detail
  • Materials included and correctly mapped in every format
  • Logically named objects and grouped for fast scene management
  • No part-name conflicts when merging into larger scenes
  • No cleanup required — drop in and render

Notes: Originally modeled in 3ds Max; preview images rendered with Mental Ray. Results may vary slightly across renderers.

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