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PROmax3D

HMMWV Hummer Military Vehicle 3D Model

HMMWV Hummer Military Vehicle 3D Model

通常価格 $49.00 USD
通常価格 $59.00 USD セール価格 $49.00 USD
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General Information

Release Date: February 03, 2017

Product ID: 1119834

Model Type: Static

3D Model Specifications

Hair Type: None

Polygon Count: 339394 Polygons

Vertex Count: 350064 Vertices

Geometry: Polygonal Quads only

Unwrapped UVs: Mixed

Formats and Compatibility

Application: 3ds Max 2023, 3ds Max 2016

Renderer: Arnold, Mental Ray

Formats: FBX, OBJ

Features and Capabilities

Textures Included: Yes

Materials Included: Yes

UV Mapped: Yes


High-Quality HMMWV Hummer Military Vehicle 3D Model

Add realistic, production-ready detail to your scenes with this carefully built HMMWV (Humvee) military vehicle. The model is correctly scaled to real-world units, fully textured, and cleanly organized for efficient look-dev and rendering—even at close-up distances.

Quick Specs

  • Real-world scale: Metric (meters)
  • Clean topology: optimized for polygon efficiency; apply MeshSmooth/TurboSmooth if higher density is needed
  • Materials & textures: included and pre-assigned
  • Close-up ready: suitable for hero shots and detail renders
  • Scene hygiene: logically named objects and grouped for easy selection
  • No third-party plugins required
  • Product ID: 1119834

What’s Included

  • 3ds Max 2023 scene Arnold Renderer
  • 3ds Max 2016 scene Mental Ray
  • OBJ export (multi-format compatibility)
  • FBX export (multi-format compatibility)
  • Texture folder (JPG)
  • Preview renders (for reference)

Textures & Maps

  • CANDY_Diffuse – 4096 × 4096 (JPG)
  • Tire_Diffuse – 4096 × 4096 (JPG)

Rigging & Animation

Static model. No rig or animation included.

Model Features

  • High-quality polygonal model with accurate proportions
  • Display Unit Scale set to Metric – Meters
  • All colors and materials are easy to modify
  • All textures and materials are included and correctly mapped in every format
  • Max scene is grouped and organized for fast scene management
  • No part-name conflicts when importing into larger scenes
  • No cleanup required—drop it into your scene and render
  • No special plugins needed to open the scene

Note: The preview images were rendered with Arnold and Mental Ray.

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