PROmax3D
Animated Black Panther Animal 3D Model
Animated Black Panther Animal 3D Model
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General Information
Release Date:
Product ID:
Model Type: Animated
3D Model Specifications
Hair Type:
Polygon Count: 8400 Polygons
Vertex Count: 8617 Vertices
Geometry: Polygonal Quads only
Unwrapped UVs: Yes, non-overlapping
Formats and Compatibility
Application: 3ds Max 2025, 3ds Max 2018, 3ds Max 2016 och 3ds Max 2024
Renderer: Arnold, V-ray, Mental Ray och Default Scanline
Formats: FBX, Collada, OBJ och 3D Studio
Features and Capabilities
Rigged: Yes (not animated)
Animated: Yes (includes animation)
Textures Included: Yes
Materials Included: Yes
UV Mapped: Yes
Black Panther 3D Model Animated
This animated black panther 3D model is a high-quality, game-ready asset, perfect for enhancing realism in games, VR applications, and rendering projects. Fully detailed and textured black panther animal 3D model. Detailed enough for close-up renders. Final images rendered with mental ray.
Features:
- High-quality polygonal model - correctly scaled accurate representation of the original objects.
- Objects are contained in a layer structure, with the layer having the same name as the product.
- Model resolutions are optimized for polygon efficiency (in 3ds Max the Mesh Smooth function can be used to increase mesh resolution if necessary).
- All colors can be easily modified.
- The model is fully textured with all materials applied.
- All textures and materials are included and mapped in every format.
- Max models are grouped for easy selection & objects are logically named for ease of scene management.
- No part-name confusion when importing several models into a scene.
- No cleaning up is necessary, just drop the model into your scene and start rendering.
- No special plug-in is needed to open the scene.
Textures formats and resolution:
The model is provided with high-resolution texture (color maps are .JPG, and PNG formats):
- Panther_Diffuse_UVs (4096x4096)
- Panther_Glossiness (4096x4096)
- Panther_Hair_Cut (4096x4096)
- Panther-mouth-UVW (4096x4096)
- Panther-mouth-Bump (4096x4096)
- Panther-mouth-Normal-Map (4096x4096)
- Nails_UVs (4096x4096)
Mesh Totals
- Body - Polys:4126; Vertices:4179,
- Body-Hair - Polys:2820; Vertices:2968,
- Mouth - Polys:3890; Vertices:3974,
- Nails - Polys:384; Vertices:464,
Subtotal: Leopard (Group); - Polys:11220; Vertices:11585.
Total: Leopard (Group) + riggings; - Polys:12663; Vertices:12525.
Rigging and Animation:
Rigging was done via the CAT object. Animation did via CAT Motion and Animation Layers.
Frame Rate is NTSC (FPS:30)
- WalkAndRun (In CatMotion Editor (the paw icon) you will find the main two layers)
- - Walk (01-48)
- - Run (01-48)
- +W Walk Run (Adjustment World - Adjustment for a walk and run cycle)
- +L Walk Run(Local Adjustment Layer - Adjustment for a walk and run cycle)
- +W Run (Adjustment World - Adjustment for run cycle only. Should be enabled only if you are using Run cycle.)
- +W Ear Motion (Adjustment World - Ear motion)
- +W Mouth Closed (Adjustment World - Mouth Closed)
- +W Eyes Closed (Adjustment World - Eyes Closed)
- Abs Standing Pose (Absolute layer)
- Abs Signature Image (Absolute layer)
Notes:
To activate the animation you have to select any bone first, then select 'Motion' -> 'Layer Manager', after you can select WalkAndRun appropriate ('CATMotion' walk/run-cycle) animation layer...
Walk and run have their own separate adjustment layers that should be activated depending on animals running or walking. Simply turn on or off the animation layers.
Attention:
By default, an Absolute layer overwrites the previous layers animation with a new animation. This means that, with two Absolute layers on the stack, only the second layer has any effect. So, if you wish to use 'CATMotion' walk-cycle animation, you should disable all Abs (Absolute) layers...

























