PROmax3D
Rigged Great White Shark 3D Model
Rigged Great White Shark 3D Model
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General Information
Release Date:
Product ID: 1250794
Model Type: Rigged
3D Model Specifications
Hair Type: No Hair
Polygon Count: 9981 Polygons
Vertex Count: 10326 Vertices
Geometry: Polygonal Quads only
Unwrapped UVs: Yes, non-overlapping
Formats and Compatibility
Application: 3ds Max 2018 och 3ds Max 2016
Renderer: Arnold, V-ray, Default Scanline och Mental Ray
Formats: FBX, Collada, OBJ och 3D Studio
Features and Capabilities
Rigged: Yes (not animated)
Animated: Not Animated
Textures Included: Yes
Materials Included: Yes
UV Mapped: Yes
Rigged Great White Shark 3D Model
Enhance your projects with our fully rigged great white shark 3D model. Add lifelike details to games, VR, and rendering projets. Fully detailed and textured 3D model of great white shark. Detailed enough for close-up renders. Final images rendered with mental ray.
Features:
- High quality polygonal model - correctly scaled accurate representation of the original objects.
- Display Unit Scale is set to Metric - Meters.
- Objects are contained in a layer structure, with the layer having the same name as the product.
- Model resolutions are optimized for polygon efficiency (in 3ds Max the Mesh Smooth function can be used to increase mesh resolution if necessary).
- All colors can be easily modified.
- Model is fully textured with all materials applied.
- All textures and materials are included and mapped in every format.
- Max models grouped for easy selection objects are logically named for ease of scene management.
- No part-name confusion when importing several models into a scene.
- No cleaning up necessary, just drop model into your scene and start rendering.
- No special plug-in needed to open scene.
Textures formats and resolution:
The model is provided with high resolution texture (color maps are .JPG, and PNG fromats):
- Great_White_Shark_low_Shark_Body_BaseColor (4096x4096)
- Great_White_Shark_low_Shark_Body_Ambient (4096x4096)
- Great_White_Shark_low_Shark_Body_Normal (4096x4096)
- Great_White_Shark_low_Shark_Body_Roughness (4096x4096)
- Great_White_Shark_low_Shark_Eyes_BaseColor (1024x1024)
- Great_White_Shark_low_Shark_Eyes_Normal (1024x1024)
- Great_White_Shark_low_Shark_Eyes_Roughness (1024x1024)
- Great_White_Shark_low_Shark_Teeth_BaseColor (2048x2048)
- Great_White_Shark_low_Shark_Teeth_Ambient (4096x4096)
- Great_White_Shark_low_Shark_Teeth_Bump (4096x4096)
- Great_White_Shark_low_Shark_Teeth_Normal (4096x4096)
- Great_White_Shark_low_Shark_Teeth_Roughness (2048x2048)
FORMATS
- 3ds Max 2018 | Arnold - NATIVE
- 3ds Max 2016 | mental ray
- 3ds Max 2016 | Default Scanline
- 3ds Max 2016 | V-Ray 3.20
- 3D Studio
- Collada
- FBX
- OBJ
Rigging and Animation
Rigging was done via CAT object.
In the Layer Manager rollout you will find layers below...
- Abs T-Pose
- +L Mouth Closed (Global Weight 100 is opening the mouth)
- +L Biting
- +L Show Teeth (Global Weight 100 is closing the Eyes)
- Abs Attack
- Abs Signature























