
Lion Family 3D Models – Rigged Animated Bundleby PROmax3D
Lion Family 3D Models – Rigged & Animated Bundle (Lion, Lioness & Cub)
Bring authentic wildlife motion and fur detail to your scene with a production‑ready lion family—a rigged and animated Lion, Lioness, and Lion Cub. Each character features loopable animations, subdivision‑friendly topology, and high‑resolution textures for close‑ups. Ideal for VFX, CGI, cinematics, rendering, and game cut‑scenes.
Key Features
- Rigged & Animated (CAT): Full‑body CAT rigs with FK/IK controls for paws, spine, neck, tail, and head. Includes loopable walk and run cycles (sample lengths ≈ walk 50f, run 18f) plus editable timing/stride in the CAT Motion Editor.
- Pose & performance layers: Absolute layers for natural variations such as T‑Pose, Stand, Sit, Rest, Angry/Defense, Hunt, Look Aside, Jump, Roar, Headshakes, and Mouth/Eyes Close. Blend, tweak, or author new layers as needed.
- Realistic grooming: Mane and body hair crafted natively with 3ds Max Hair & Fur (lion, lioness). The cub uses an Ornatrix‑based groom with spline‑guided strands for animation‑friendly deformation.
- Clean, efficient topology: Subdivision‑friendly polygonal meshes designed for stable skinning and close‑up deformation.
- Physically‑based look: PBR‑ready materials and consistent texture sets for reliable lighting and shading across engines and renderers.
- Scene hygiene: Metric units, logically named groups, organized layers, and ready‑to‑use assets—drop into your scene and start rendering.
Textures (up to 8K)
- Body & Fur: Color/Albedo, Normal, Bump/Specular; hair distribution, clumping/strand, and root/tip maps for mane and coat.
- Mouth/Teeth: Diffuse/Color, Bump/Normal, SSS/scale where applicable.
- Eyes: Diffuse/Color and Specular layers.
Formats Included (Exchange Only)
- FBX: T‑Pose (rigged & weighted) + Walk and Run cycles.
- DAE (Collada): T‑Pose + Walk and Run cycles.
- OBJ: Static meshes for look‑dev and interchange.
Use Cases
- Cinematics, TV spots, trailers, educational content, previs & look‑dev.
- Game cut‑scenes and pre‑rendered sequences needing realistic animals.
Notes
- No postwork on preview renders—what you see reflects the in‑scene look.
- Morph targets are included where helpful for facial/pose refinements.
- Subdivision‑friendly meshes support higher density when required.
What’s Inside
- Rigged & animated Lion (mane groom + loopable cycles)
- Rigged & animated Lioness (full‑body coat groom + cycles)
- Rigged & animated Lion Cub (Ornatrix groom + cycles)
- High‑resolution texture maps (body, fur, mouth/teeth, eyes)
- Usage tips for CAT pose and motion layers
Ready for professional pipelines. Add the lion family to your scene, blend poses and cycles, and render realistic wildlife motion with groomed fur and stable deformations.