The Vision Behind PROmax3D
Hi, I’m Andranik — Lead 3D Artist and Founder of PROmax3D.
I established this studio to bridge a critical gap in professional production: the scarcity of high-fidelity animal assets that are as technically sound as they are anatomically accurate.
With 17+ years of experience across Games, VR/AR, and VFX, I specialize exclusively in the creation of realistic creatures. My workflow is built on a "Precision-First" philosophy, utilizing direct precision poly-modeling in 3ds Max for perfect, animation-ready topology.
Core Competencies
- Anatomical Modeling: Low to Cinematic meshes.
- Technical Rigging: Professional CAT-based setups.
- Advanced Grooming: Ornatrix and 3ds Max Hair & Fur.
- Pipeline Optimization: LODs, UDIMs, and PBR.
Technical Ecosystem
- Primary Suite: Autodesk 3ds Max.
- Secondary Tools: Maya, Mudbox.
- Rendering: Arnold, V-Ray.
- Formats: .max, .fbx, .abc, .obj.