Andranik PROmax3D

The Vision Behind PROmax3D

Hi, I’m Andranik — Lead 3D Artist and Founder of PROmax3D.

I established this studio to bridge a critical gap in professional production: the scarcity of high-fidelity animal assets that are as technically sound as they are anatomically accurate.

With 17+ years of experience across Games, VR/AR, and VFX, I specialize exclusively in the creation of realistic creatures. My workflow is built on a "Precision-First" philosophy, utilizing direct precision poly-modeling in 3ds Max for perfect, animation-ready topology.

Core Competencies

  • Anatomical Modeling: Low to Cinematic meshes.
  • Technical Rigging: Professional CAT-based setups.
  • Advanced Grooming: Ornatrix and 3ds Max Hair & Fur.
  • Pipeline Optimization: LODs, UDIMs, and PBR.

Technical Ecosystem

  • Primary Suite: Autodesk 3ds Max.
  • Secondary Tools: Maya, Mudbox.
  • Rendering: Arnold, V-Ray.
  • Formats: .max, .fbx, .abc, .obj.

Ready to integrate high-end creatures?

Start a Project Brief