Black Panther 3d Model Animated

Black Panther Animated - is a high-quality photorealistic 3d model to add more details and realism to your rendering projects. Fully detailed and textured black panther animal 3d model. Detailed enough for close-up renders. Final images rendered with mental ray.

Features:

  • High-quality polygonal model - correctly scaled accurate representation of the original objects.
  • Objects are contained in a layer structure, with the layer having the same name as the product.
  • Model resolutions are optimized for polygon efficiency (in 3ds Max the Mesh Smooth function can be used to increase mesh resolution if necessary).
  • All colors can be easily modified.
  • The model is fully textured with all materials applied.
  • All textures and materials are included and mapped in every format.
  • Max models are grouped for easy selection & objects are logically named for ease of scene management.
  • No part-name confusion when importing several models into a scene.
  • No cleaning up is necessary, just drop the model into your scene and start rendering.
  • No special plug-in is needed to open the scene.

Textures formats and resolution:

The model is provided with high-resolution texture (color maps are .JPG, and PNG formats):

  • Panther_Diffuse_UVs (4096x4096)
  • Panther_Glossiness (4096x4096)
  • Panther_Hair_Cut (4096x4096)
  • Panther-mouth-UVW (4096x4096)
  • Panther-mouth-Bump (4096x4096)
  • Panther-mouth-Normal-Map (4096x4096)
  • Nails_UVs (4096x4096)

Mesh Totals

  • Body - Polys:4126; Vertices:4179,
  • Body-Hair - Polys:2820; Vertices:2968,
  • Mouth - Polys:3890; Vertices:3974,
  • Nails - Polys:384; Vertices:464,

Subtotal: Leopard (Group); - Polys:11220; Vertices:11585.

Total: Leopard (Group) + riggings; - Polys:12663; Vertices:12525.

Rigging and Animation:

Rigging was done via the CAT object.

Animation did via CAT Motion and Animation Layers...

Frame Rate is NTSC (FPS:30)

  1. WalkAndRun (In CatMotion Editor (the paw icon) you will find the main two layers)
  2. - Walk (01-48)
  3. - Run (01-48)
  4. +W Walk Run (Adjustment World - Adjustment for a walk and run cycle)
  5. +L Walk Run(Local Adjustment Layer - Adjustment for a walk and run cycle)
  6. +W Run (Adjustment World - Adjustment for run cycle only. Should be enabled only if you are using Run cycle.)
  7. +W Ear Motion (Adjustment World - Ear motion)
  8. +W Mouth Closed (Adjustment World - Mouth Closed)
  9. +W Eyes Closed (Adjustment World - Eyes Closed)
  10. Abs Standing Pose (Absolute layer)
  11. Abs Signature Image (Absolute layer)

Notes:

To activate the animation you have to select any bone first, then select 'Motion' -> 'Layer Manager', after you can select WalkAndRun appropriate ('CATMotion' walk/run-cycle) animation layer...

Walk and run have their own separate adjustment layers that should be activated depending on animals running or walking. Simply turn on or off the animation layers.

Attention:

By default, an Absolute layer overwrites the previous layers animation with a new animation. This means that, with two Absolute layers on the stack, only the second layer has any effect. So, if you wish to use 'CATMotion' walk-cycle animation, you should disable all Abs (Absolute) layers...

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