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Description
Game-Ready Cheetah 3D Model with PBR Textures
This game-ready cheetah 3D model is a low-poly, real-time asset for games, VR/AR, and rendering. Clean quad topology with non-overlapping UVs keeps it light for engines, and the PBR texture set carries through to glTF and USDz so the material reads correctly in Unity, Unreal and AR viewers without rebuilding shaders. Native 3ds Max 2027 scene set up with OCIO / ACES colour management, rendered with Arnold.
Textures (PBR)
- [Body: base colour, metallic, roughness, normal — resolutions to confirm]
- [Eyes and mouth — resolutions to confirm]
- Metal/roughness workflow; all materials applied and mapped in every format.
Software and Pipeline
- Native 3ds Max 2027 with Arnold, colour-managed with OCIO / ACES (ACEScg).
- Native Maya 2027 with Arnold.
- 3ds Max 2016 with V-Ray for older pipelines.
- FBX, OBJ, Collada and Alembic exports, plus glTF and USDz — both of which carry the PBR materials natively into engines and AR.
What's Included
- Subdivision-ready quad mesh — MeshSmooth for higher-resolution renders when needed.
- Layered structure with names matching the product; logically named and grouped objects.
- Editable colours; real-world metric scale.
- No plug-ins required, and no cleanup on import.
Suitable for games, real-time engines, VR/AR, and rendering.






