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Description
Maltipoo Puppy 3D Model with Polygonal Fur
This static Maltipoo dog puppy 3D model uses detailed polygonal fur instead of a hair modifier, so the coat travels with the mesh into any renderer or engine. Every polygon was placed by hand — no AI generation — giving clean quad topology, unwrapped UVs, and deformation-ready geometry if you rig it later. Final images rendered with Arnold.
Coat and Polygonal Fur
- The curly coat is built as fur geometry with its own colour and alpha maps — not a 3ds Max Hair and Fur groom.
- Because the fur is real geometry, it exports intact to FBX, OBJ, and Collada, unlike modifier-based grooms that only render in 3ds Max.
- Fur geometry is fully unwrapped, so you can retexture or recolour the coat.
Textures (2K)
- Body: 2K diffuse colour.
- Fur: 2K colour and 2K alpha/opacity.
- Mouth and teeth: 2K colour, gloss, and specular.
- Delivered as PNG and JPG; all materials applied.
What's Included
- Body, teeth, and eyes as separate meshes for easy material assignment.
- Subdivision-ready quad mesh — MeshSmooth for higher-res renders.
- Preview lighting and HDRI environments included in the native scene.
- Logically named and grouped objects; real-world metric scale.
- No special plug-ins required.
Suitable for close-up renders, animation, visualization, and VFX. Free file-format conversions available on request.






