Rigged Kookaburra 3D Model
by PROmax3DProduct Details & Specifications
Kookaburra — Rigged Photorealistic 3D Model (Fur and PBR)
The Laughing Kookaburra (Dacelo novaeguineae) 3D model is a high-fidelity, photoreal asset — now fully rigged — built for close-up renders, cinematics, VFX, and premium visualization. It features real groomed feathers authored in 3ds Max 2027 with Arnold, backed by a full 8K PBR texture set for razor-sharp detail down to individual barbs.
The model is rigged with the 3ds Max CAT system, with full FK and IK control and ready-to-use pose layers — pose it in seconds, or use it as a clean starting point for your own animation. Feather growth maps are included so you can re-direct, re-groom, or adapt the plumage to your pipeline. For lighter real-time use, the package also ships alpha/opacity-based feather assets and a compact GLB export.
Rigging and Poses
- Rigged with the 3ds Max CAT system, with full FK and IK control.
- Ready-to-use pose layers for fast posing and easy future animation: T-Pose, Signature Pose, Pose 02, Wings Folding, Tail Down, and Tail Closed.
- Clean, organized layers and named controls — a solid base for your own hop, perch, or flight animation.
Key Features
- Photoreal feather grooming: real strand/card-based plumage authored in 3ds Max 2027 and Arnold — not a flat texture bake.
- Growth maps included: brown and white feather growth maps (4096 x 4096) for re-directing and customizing the groom.
- Separated geometry: body and eyes are distinct meshes for easy material assignment.
- Clean topology: optimized edge flow, subdivision-ready for higher-res cinematic rendering.
- Real-world scale: accurate proportions; units set to Metric (meters).
- Fully textured: all materials applied and editable, mapped with a standard PBR workflow (metal/rough and spec/gloss maps both included).
- Plug-and-play: logically named objects and materials — no name conflicts, no cleanup.
- Real-time path: opacity-carded feathers and a lightweight GLB for engines where a full fur groom is too heavy.
Textures and Materials
High-resolution maps keep detail sharp even at extreme close range.
Body (high res): Base Color 8192 x 8192 (PNG); Displacement 8192 x 8192 (TIF); Roughness 8192 x 8192 (PNG); Specular 8192 x 8192 (PNG); Normal 4096 x 4096 (PNG/TIF); Metallic 4096 x 4096 (PNG).
Feathers: Base Color 8192 x 8192; Normal 8192 x 8192; Roughness 8192 x 8192; Opacity 8192 x 8192; Metallic 4096 x 4096; Growth Maps (brown and white) 4096 x 4096.
Eyes: Base Color, Normal, Roughness, and Metallic — all 4096 x 4096.
Formats Included
- Native: 3ds Max 2027 (Arnold) — full feather groom and CAT rig
- FBX, OBJ, USD, GLB, ABC (Alembic), DAE (Collada)
Note: this is a high-fidelity photoreal asset. For real-time engines, use the GLB and opacity-carded feathers rather than the full Arnold fur groom. The CAT rig is native to 3ds Max; exported formats carry the mesh and posed versions.





