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Rigged Lion 3D Model
by PROmax3D$149
Best Price Guaranteed
Product Details & Specifications
Rigged Lion 3D Model — Polygonal Mane (Hair Cards), Full PBR
Fully updated 2026 edition. The classic rigged lion 3D model, rebuilt for a modern pipeline: complete PBR texture sets, a native 3ds Max 2027 + Arnold scene, and new game-ready exchange formats — with the same clean quad topology, CAT rig, and polygonal hair-card mane that renders fast and works in real-time engines.
What's New in This Version
- Full PBR texture pipeline — Base Color, Normal, Roughness, Metallic sets for every material
- Rebuilt native scene: 3ds Max 2027 with Arnold, materials mapped and ready to render
- Three new formats added: glTF (GLB), USD, and Alembic (ABC)
- Mouth normal map upgraded from 1K to 4K
- Legacy bonus: the previous 3ds Max 2016 + V-Ray version is still included
Key Features
- Clean all-quads topology — 23,272 polygons / 24,803 vertices, real-world scale (meters)
- Separate body, teeth, and eye objects; organized layers and logical naming for fast editing
- Polygonal hair-card mane with opacity maps — lightweight, engine-friendly, no plugin needed
- CAT rig with a full pose library and facial controls
- Subdivision-ready (TurboSmooth optional) for close-up stills and cinematics
PBR Textures (PNG/JPG)
- Lion Body — 4096×4096: Base Color, Normal, Roughness, Metallic, Specular, Bump
- Lion Mouth — 4096×4096: Base Color, Normal, Roughness, Metallic, Bump
- Mane Fur — 4096×4096: Base Color, Normal, Roughness, Metallic, Opacity
- Lion Eyes — 1024×1024: Base Color, Normal, Roughness, Metallic
- Eyes Cover — 1024×1024: Base Color, Normal, Roughness, Metallic
Rig (3ds Max CAT)
- Pose library: ABS T-Pose, Standing, Angry, Defense, Sitting, Rest, Hunting, Look-to-Side, Jump
- Facial controls: Mouth Closed (global weight 100), Roar, Eyes Closed (global weight 100)
Formats
- Native: 3ds Max 2027 (Arnold) — full rig, materials, and textures
- Exchange: FBX, OBJ, Collada (DAE), glTF (GLB), USD, Alembic (ABC)
- Legacy bonus: 3ds Max 2016 (V-Ray) — previous, non-PBR version with its own texture set
Ideal for animation, games, VFX, and close-up renders.
No post-processing on preview renders.






