Dachshund Dog 3D Model
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Product Details & Specifications
Realistic static Dachshund dog 3D model highly optimized for game engines, real-time applications, and AR/VR environments. Fully updated for modern pipelines, this asset features a PBR Metallic/Roughness workflow configured in the ACEScg color space (OCIO), alongside high-resolution textures. Modeled to an accurate real-world scale (metric, centimeters) with logically organized object hierarchies (separate body, teeth, eyes, and paw pads), ensuring a seamless, conflict-free drop-in experience for your production or game scenes.
100% Handcrafted & Animation-Ready Topology
Zero AI generation was used in the creation of this asset. Every polygon was meticulously placed by hand to ensure strict, quad-only geometry with accurate, animation-ready edge loops. Even though this is currently a static model, its pristine topology guarantees flawless deformation should you choose to rig it for your project later. Paired with perfectly clean, non-overlapping unwrapped UVs, the mesh is fully optimized for lightmapping, baking, and effortless texture modification. A complete, high-quality PBR texture set is included and fully applied.
Coat & Geometry Whiskers
To ensure maximum real-time performance, the breed's signature smooth, short coat is beautifully represented through detailed PBR texturing rather than heavy hair modifiers. For extreme close-up realism, the whiskers are built with 3ds Max Hair and Fur across five separate hair growth objects. Each growth object sits on its own dedicated layer, allowing you to easily enable or disable them at any time. Because the hair count is deliberately optimized, the whiskers can be seamlessly converted to spline objects for use in game engines or rendered directly from the native scene.
PBR Textures & ACEScg Workflow (Up to 4K)
The scene materials and texture suite have been completely upgraded to support modern color management and PBR render engines, including an OCIO ACEScg rendering color space setup for physically accurate lighting. Formats are provided in high-quality PNG and TIF:
- Body: Basecolor (4K), Metallic (4K), Normal (4K), Roughness (4K)
- Eyes & Cornea: Basecolor (2K), Cornea Basecolor (2K), Transmission (2K), Metallic (2K), Normal (2K), Roughness (2K)
- Mouth & Teeth: Basecolor (2K), Metallic (2K), Normal (2K), Roughness (2K)
- Whiskers: Diffuse (2K), Scale (2K)
- Additional Maps: Ambient Occlusion (2K)
Important Notes for Buyers
- Render & Engine Setup: Native, ready-to-render scenes are provided for 3ds Max (Arnold & V-Ray), Blender, Maya, and Cinema 4D. Preview lighting environments and HDRIs used in the renders are included within the native scenes.
- Exchange Formats: Exported formats include FBX, Collada, OBJ, glTF, as well as a dedicated USDz file for immediate Augmented Reality (AR) deployment and Quick Look viewing. Please note that native 3ds Max Hair & Fur modifiers must be converted to splines for standard game engine export.
- Model Variations: This is a static, unrigged model. While optimized for real-time engines, the clean quad geometry allows you to easily apply subdivision for increased mesh resolution during offline rendering.
Dedicated Support
We stand by our assets. All native and exchange formats have been carefully exported and verified. If you require a different software format or need assistance integrating the model into your pipeline, free file-format conversions and support are available upon request.






